Part 4B/12 - Mounted Attacking Lead PvP General Rankings, Summary Methodology
Updated: Sep 5
TABLE OF CONTENTS
Introduction
Attribute Methodology
Attacking PvP Rankings, Attribute Methodology (Featured Format)
Attacking PvP Rankings @ Max Ascending Enhancements & 4-Yellow Specialties
Attacking PvP Rankings, Attribute Methodology (List Format)
Attacking PvP Rankings @ Max Ascending Enhancements & 4-Yellow Specialties
Attacking PvP Rankings @ 4-Yellow Specialties
Attacking PvP Rankings @ 3-Orange Specialties
Attacking PvP Rankings @ 3-Purple Specialties
Reinforcing PvP Rankings, Attribute Methodology (List Format
Reinforcing PvP Rankings @ Max Ascending Enhancements & 4-Yellow Specialties
Reinforcing PvP Rankings @ 4-Yellow Specialties
Reinforcing PvP Rankings @ 3-Orange Specialties
Reinforcing PvP Rankings @ 3-Purple Specialties
Skill Books for Mounted PvP
Dragons for Mounted PvP
PART B
Introduction
Summary Methodology
Reinforcing PvP Rankings, Summary Methodology (Featured Format)
Reinforcing PvP Total Score Rankings
Reinforcing PvP Rankings, Summary Methodology (List Format)
Reinforcing PvP Total Score Rankings
Reinforcing PvP Offense & Toughness Rankings
Reinforcing PvP Offense Rankings
Reinforcing PvP Toughness Rankings
Reinforcing PvP Enemy Debuff Rankings
Skill Books for Mounted PvP
Dragons for Mounted PvP
INTRODUCTION
Army General Analysis - PART 4B, reviewing Mounted Attacking Lead PvP Rankings, Summary Methodology.
Note:
There are DIFFERENT Mounted Generals for PvM PUSHING that are covered in Part 5.
There are also DIFFERENT Mounted Generals for PvM TREASURE HUNTING that are covered in Part 7.
SUMMARY METHODOLOGY - v4.0.0
Summary Ranking Methodology
Score Weightings
Score Weightings for Summary Methodology Mounted PvP are as follows:
Attacking Mounted PvP:
Mounted Offense: 53%
Mounted Toughness: 46%
Enemy Debuffs: 1%
Reinforcing Mounted PvP:
Mounted Offense: 51%
Mounted Toughness: 48%
Enemy Debuffs: 1%
Rules & Assumptions
All calculated numbers are rounded DOWN to the next whole number.
There are twelve (12) Primary Attributes that comprise the Summary Scoring System. There's a multiplier for each Primary Attribute to convert to the Score Weightings listed above. Any Non-Primary Attributes (not specifically listed below) are assumed to be zero and do not affect the scoring.
March Size Increase. See "Next Version Adjustments" below for more discussion on this item.
Primary (Mounted) Attack Increase.
Primary (Mounted) HP Increase.
Primary (Mounted) Defense Increase.
Reduce Enemy Ground, Ranged, Mounted, and Siege Attack.
Reduce Enemy Ground, Ranged, Mounted, and Siege Toughness (HP + Defense).
Primary Attack, HP & Defense are always being fully Debuffed (at 50% effectiveness).
HP is worth 10% more than Defense.
Army Generals are maximized at Level 45 with 4-Yellow Specialties and full Ascending Enhancements (10-Stars).
All-Troop Attack, HP & Defense Increases (from Basic Attributes Leadership, Attack & Defense) are included in the totals.
The three (3) highest scoring Skill Books possible for each Army General are included in the totals. See "Next Version Adjustments" below for more discussion on this item.
Summary Methodology
Attacking PvP Offense
March Size Increase (MSI): +26%
Attacking Mounted Attack Increase (AMAI): +378% (Including All Troop Attack)
Attacking Offense (AO): B+ (86.8% - 447)
AO = AMAI x 100 x 0.5 x (1+MSI/4) x 1.89
100 = Convert from % to Whole Numbers
0.5 = Fully Debuffed
MSI/4 = Actually Effectiveness of MSI is Around 25%
(1+MSI/4) = March Size Increase
1.89 = Mounted Offense Multiplier
Attacking PvP Toughness
March Size Increase (MSI): +26%
Attacking Mounted HP Increase (AMHI): +316% (Including All Troop HP)
Attacking Mounted Defense Increase (AMDI): +315% (Including All Troop Defense)
Attacking Toughness (AT): B+ (87.2% - 383)
AT = ((AMHI x 100 x 0.5 x (1+MSI/4) x 1.0) + (AMDI x 100 x 0.5 x (1+MSI/4) x 0.91)) x 1.2
100 = Convert from % to Whole Numbers
0.5 = Fully Debuffed
MSI/4 = Actually Effectiveness of MSI is Around 25%
(1+MSI/4) = March Size Increase
1.0 = Importance Factor for HP (making it 10% more Important than Defense)
0.91 = Importance Factor for Defense (making it 10% less Important than HP)
1.2 = Mounted Toughness Multiplier
Attacking PvP Offense & Toughness
Attacking Offense & Toughness Score (AO&T): A+ (98.1% - 760)
AO&T = AO + AT
AO = Attacking Offense
AT = Attacking Toughness
Attacking PvP Enemy Debuffs
Reduce Enemy Troop Attack (RETA)
Reduce Enemy RA Attack (RERA): +30% (Including All Troop Debuffs)
Reduce Enemy SG Attack (RESA): +10% (Including All Troop Debuffs)
Reduce Enemy GR Attack (REGA): +10% (Including All Troop Debuffs)
Reduce Enemy MT Attack (REMA): +10% (Including All Troop Debuffs)
Reduce Enemy Troop Toughness (RETT)
Reduce Enemy RA Defense &/or HP (RERT): +30% (Including All Troop Debuffs)
Reduce Enemy GR Defense &/or HP (REGT): +0% (Including All Troop Debuffs)
Reduce Enemy SG Defense &/or HP (REST): +0% (Including All Troop Debuffs)
Reduce Enemy MT Defense &/or HP (REMT): +0% (Including All Troop Debuffs)
Attacking Enemy Debuffs (AED): A+ (100.0% - 57)
AED = (RETA + RETT) x 0.84
RETA = RERA x 1.0 + RESA x 0.75 + REGA x 0.5 + REMA x 0.25
RETT = RERT x 0.8 + REGT x 0.6 + REST x 0.4 + REMT x 0.2
0.84 = Mounted Enemy Debuff Multiplier
1.0 = Mounted RERA Multiplier
0.75 = Mounted RESA Multiplier
0.5 = Mounted REGA Multiplier
0.25 = Mounted REMA Multiplier
0.8 = Mounted RERT Multiplier
0.6 = Mounted REGT Multiplier
0.4 = Mounted REST Multiplier
0.2 = Mounted REMT Multiplier
Attacking PvP Total Score
Attacking Total Score (ATS): A (93.9% - 887)
ATS = AO + AT + AED
AO = Attacking Offense
AT = Attacking Toughness
AED = Attacking Enemy Debuffs
Future Version Adjustments
In v4.1.0, the following has been revised:
1. The "Three (3) Skill Book Score" has changed to the score for the standardized set of top four (4) Skill Books: March Size Increase, Primary Attack Increase, Primary HP Increase, and Primary Defense Increase. Even though there are now effectively six (6) Skill Book slots, the 6th Skill Book is statistically insignificant. The 5th Skill Book, Range Increase / Troop (Movement) Speed, will be assumed to cancel each other out.
In future versions, the following items will probably be revised:
2. The multiplier for March Size Increase will probably increase significantly. The current multiplier is based on the assumption that actually effectiveness is only around 25%.
While this is true, this modified March Size "multiplier" is applied only to Attack, HP & Defense Bonuses from the Army General in question. The problem is that the extra Troops accompanying the rally are fully Buffed with all Keep Buffs, not just buffs from this particular Army General. When looking at the ratio of a single Army General's Buffs to the Keep's Total Buffs, a good conservative approximation would be 4:1. So, the 25% March Size effectiveness would be conteracted by the 4x "Full Buff" ratio.
Want to read more?
Subscribe to www.evonyanswers.com to keep reading this exclusive post.