• DD

Evony: Revelation of Maya Activity

Updated: 3 days ago

TABLE OF CONTENTS

 

KEYS TO WINNING


And Getting a High Score...

  1. There are five (5) Stages, the best way to get a high score will be to play the same Stage many times until it goes perfectly, then go to the next Stage.

  2. Stage 1: Levels 1-3. To keep playing Stage 1 don't go past Level 3. Every time resetting to Level 1 the Army Generals and Troops must be selected again. Bummer.

  3. Stage 2: Levels 3-8. To keep playing Stage 2 don't go past Level 8.

  4. Stage 3: Levels 8-14. To keep playing Stage 3 don't go past Level 14.

  5. Stage 4: Levels 14-18. To keep playing Stage 4 don't go past Level 18.

  6. Stage 5: Levels 18-20. You can play Stage 5 forever.

  7. Gold is your friend. Get as much as possible.

  8. Dispel as much fog as possible before attacking anything.

  9. Clear all levels of fog and opponents, and use any available buildings.

  10. It seems best to send 3-5 Marches (Troop Slots) to minimize damage to each March (Troop Slots). The stronger the March (no injured troops), the less likely it is to take wounded. So, send as many marches as possible that are at 80% or higher.

  11. Always try to maintain a minimum troop level of 80% in every march (Troop Slot). There should be many opportunities to heal 15-20% of your troops (with Recovery Runes and Life Stream Buildings). If these opportunities are not coming, it's probably time to start over.

  12. Check your "Stage Buffs" (at the bottom middle of the screen) early and often. Maintain "Stage Buffs" of at least 20x the level number for everything, but especially Attack, HP & Defense for the Primary Troop Type. If Buffs get below this, troops will die, and you guessed it... it will be time to start over.

  13. Stage 8: at least +160% to everything

  14. Stage 12: at least +240% to everything

  15. Stage 16: at least +320% to everything

  16. Stage 20: at least +400% to everything

  17. If Primary Troops Marches (Troop Slots) get below 70% with no Runes or Life Streams to improve the situation immediately, it may be time to start over. Certainly, ANY Marches (Troop Slots) under 70% shouldn't be use again until some healing can be found.

 
 

OPPONENTS


Mayan Warrior

  • Easiest enemy to defeat.

  • Defeat as many as possible on levels 1-12.

  • If defeated, there will a choice between three (3) or four (4) Level 1 or 2 Blue Buffs.

  • Four (4) choices are only possible if Lucky Upgrading (an Epic Purple Buff) is active.

Mayan Guard

  • More difficult to defeat and causes more wounded troops.

  • If defeated, there will a choice between three (3) or four (4) Level 2 or 3 Blue Buffs.

  • Four (4) choices are only possible if Lucky Upgrading (an Epic Purple Buff) is active.

Mayan High Priest

  • Very difficult to defeat and causes many more wounded troops.

  • They get even harder after level 12. At levels 19 & 20 they are extremely hard to defeat.

  • If defeated, the portal to the next level will appear, and there will be a choice between three (3) or four (4) Level 3 Blue Buffs or Epic Purple Buffs. The choices will typically contains 1-2 Epic Purple Buffs and 1-2 level 3 Blue Buffs.

  • Four (4) choices are only possible if Lucky Upgrading (an Epic Purple Buff) is active.

 

BUILDINGS


It seems like each building will show up 2-4 times:


Great Buildings

  1. Life Stream - Healing, I recommend choosing the option on the left, for 20% healing all troops.

  2. Mayan Camp - I usually try to recruit a secondary march first, then a tertiary march. If more than two (2) are available, go with more of the Primary Troop Marches (Troop Slots).


Good Buildings

  1. Mayan Calendar Stone - 75% chance of getting something not helpful, that's ok, keep trying anyway.


Other Buildings

  1. Mayan Market - Only buy the Runes listed under "Great Runes". There probably won't be any available, and that's OK.

  2. Portal - Go to next level. On most levels it appears after defeating the Mayan High Priest.

  3. Typhoon Totem - Ignore it. Don't occupy it, it's too costly.

  4. Cresent Totem - Ignore it. Don't occupy it, it's too costly.

  5. Poisonwood Totem - Disaster has struck, especially if it's near the top of the screen. Hopefully, you have at least one (1) Holy Wrath Rune and can kill it immediately. But, get a couple of these in the wrong spot, and once again... say it with me, it's time to start over...

 

TROOP TYPE AND ARMY GENERAL SELECTION


Go all-in on one (1) Primary Troop Type. Try Mounted first, but I'd recommend trying it with all four (4) troop types.


Start with your best five (5) Army Generals (for the Primary Troop Type), and pick 10-1,000 of the other three (3) troop types, and all the rest should be the Primary Troop Type. If five (5) Army Generals for the Primary Troop Type are not available, choose the best overall Army Generals after choosing all the available Primary Troop Army Generals.

A primarily Mounted, the set-up would look something like this:

  • Ground Troops - 100

  • Ranged Troops - 100

  • Mounted Troops - All the rest, hopefully over 1,000,000.

  • Siege Troops - 100

If Mounted is Primary:

  • Ground will be Secondary Troop Type, many buffs will be for two troop types, ground and mounted are almost always together.

  • Ranged will the Tertiary Troop Type.

  • Siege will be the Quaternary Troop Type.

If Ground is Primary:

  • Mounted will be Secondary Troop Type.

  • Ranged will the Tertiary Troop Type.

  • Siege will be the Quaternary Troop Type.

If Ranged is Primary:

  • Siege will be Secondary Troop Type.

  • Mounted will the Tertiary Troop Type.

  • Ground will be the Quaternary Troop Type.

If Siege is Primary:

  • Ranged will be Secondary Troop Type.

  • Mounted will the Tertiary Troop Type.

  • Ground will be the Quaternary Troop Type.

 

BUFFS


Buff Categories by Color:

  • Epic Gold (Yellow or Beige) Buffs (most powerful)

  • A maximum of two (2) can be received.

  • Only available before Levels 1 and 11.

  • Not be available after defeating any opponent.

  • Epic Purple Buffs

  • No maximum

  • Available after defeating a Mayan High Priest.

  • Blue Buffs - Level 3

  • Available after defeating a Mayan Guard or Mayan High Priest.

  • Blue Buffs - Level 2

  • Available after defeating a Mayan Warrior or Mayan Guard.

  • Blue Buffs - Level 1 (least powerful)

  • Available after defeating a Mayan Warrior.

 

BLUE BUFFS


Three (3) Blue Buff choices become available after defeating a Mayan Warrior or Mayan Guard.


Pick Blue Buffs in the following order:

  1. Primary Troop Attack

  2. Primary Troop Defense or HP

  3. Secondary Troop Attack

  4. Tertiary Troop Attack

  5. Secondary Troop Defense or HP

  6. Tertiary Troop Defense or HP

 

ESSENTAIL EPIC BUFFS

  • [G] = Gold Epic Buff - Only two (2) can be selected, one is available at levels 1 & 11.

  • [P] = Purple Epic Buff - Somewhat random, 0-3 (0-4 if Lucky Upgrading has been activated) will be available after defeating each Mayan High Priest at the end of most levels. Most times 1 or 2 will appear, sometimes 0 or 3 will appear (or 4 may be possible with Lucky Upgrading activated).


Essential Gold Buffs

If you want to score over 9,000, there are some Gold Buffs that are absolutely necessary:

  1. Money Bags [G] - Key Buff 1 of 3. This Buff needs to be chosen first, so if it's not available in the first three (3) choices, keep starting over until it is available.

  2. War Zealot [G] - This needs to be one of the three (3) choices available after level 10 and before starting level 11. If this or Brutal Strike [G] is not available, it's time to start thinking about... you guessed it, starting over.

  3. Brutal Strike [G] - Add 5% for every 1% of troops lost. This can be substituted for War Zealot above.

Essential Purple Buffs

If you want to score over 9,000, there are some buffs that are absolutely necessary:

  1. Gold in Fog [P] - Key Buff 2 of 3, gives gold for every fog dispelled. To get a very high score (over 10,000), this needs to show up in the first five (5) levels. If it hasn't shown up before level 12, it's probably time to start over.

  2. Hand of Famine [P]: Ahhh yeah, Key Buff 3 of 3, let the smashing begin!!!! +10% to All Troop HP & Defense, +0.5% Increase to All Troop Attack, HP, & Defense per Mayan Gold owned, and Increases Mayan Gold by 25%. Comes with a minor penalty that's not even worth worrying about. To get a very high score (over 10,000), this needs to show up in the first (10) levels. If it hasn't shown up before level 12, it's probably time to start over.

  3. Triple Lines [P] - 333% All Troop Attack, Defense and HP Increase. This does seem to stack, so if it shows up more than once, keep picking it. I'm not sure if it's a minimum of three (3) marches, or only if sending three (3) marches. Maybe someone can help out with that info? It seems to work for me either way.

It's probably better to start over, if:

  • At least two (2) of the six (6) above are not available in the first four (4) levels

  • At least three (3) of the six (6) above are not available in the first seven (7) levels

  • At least four (4) of the six (6) above are not available in the first ten (10) levels

  • At least five (5) of the six (6) above are not available in the first twelve (12) levels

 

GREAT EPIC BUFFS


Great Gold Buffs

  1. Strength in Numbers [G] - Add 10% all troops to all marches.


Great Purple Buffs

  1. Hand of Plague [P] - Ranged Buffs are ok, but the All Troop Attack & HP Buff per Rune owned is the really helpful part. It probably stacks.

  2. Main Force Suppression [P] - Increase primary troops attack defense and HP by 40% and 20% for the three (3) other troop types. It does seem to stack, so it can be selected more than once.

  3. Mixed Force [P] - Increase all troop attack by 35% for each troop type sent into battle. It does seem to stack, so it can be selected more than once.

  4. Laws of Survival [P] - Dispels poisonous fog without taking damage. Additionally, more gold (from Gold in Fog) and 5 points for every poisonous fog dispelled. Don't pick it more than once, it doesn't stack.

  5. Adaptation [P] - Good Buffs no matter how many troops you have left in a march (troop slot). It does seem to stack, so it can be selected more than once.

  6. Hand of War [P]: +30% Increase to All Troop HP, +25% Increase to Ground Attack, and +70% All Troop Attack. A -20% gold penalty comes with it, but it's probably worth it.

  7. Ring of the Rhine [P] - Boosts Attack 1.5% for every Mayan Gold. The only problem is that it's also subtracting from Defense 1% for every Mayan Gold. I'm not sure if this stacks?

 

GOOD EPIC BUFFS


Good Gold Buffs

  1. Logistic Supply [G] - Restores 3% all troops when entering a new level. Helpful but, probably not helpful enough.

  2. Giant Killer [G] - Add 10% Attack to the difficult enemies (Guards and High Priests). Helpful but, probably not helpful enough.

Good Purple Buffs

  1. Field Hospital [P] - It does seem to stack, so if you can get it five (5) times, you're invincible! That's a bit of a joke, since the most i've seen it is twice.

  2. Lucky Upgrading [P] - Give four (4) choice after defeating any opponent. Even better if you can get it early (on Levels 1-3). Don't pick it more than once, it doesn't stack.

  3. Power of Blood [P] - 10% Increase to Mounted & Ground Attack, and 25% Increase to Mounted Basic Attributes.

  4. Chain Lightning [P] - 10% Increase to Ground & Mounted Attack, and 25% Increase to Ground Basic Attributes.

  5. Battering Arrow [P] - 10% Increase to Ranged & Siege Attack, and 25% Increase to Ranged Basic Attributes.

  6. Unbreakable Wall [P] - 10% Increase to Siege & Ranged Attack, and 25% Increase to Siege Basic Attributes.

 

OTHER EPIC BUFFS (MOSTLY BAD)


Other Gold Buffs

  1. Art of Commanding [G] - Max 20% all troop lost in battle, won't help much in the last few stages when it really matters.

  2. Rangers [G] - 20% Increase to Mounted & Ground Defense, 15% Increase to Siege Attack. Reasonable Troop buffs, but they too small to matter much.

  3. Arrow Shower [G] - Ranged & Siege Troop Buffs. Reasonable Troop buffs, but they too small to matter much.

  4. Offense Defense Balance [G] - Troop Buffs. Reasonable Troop buffs, but they too small to matter much.

  5. Heavy Artillery [G] - 30% Increase to Siege Attack & HP, 15% Increase to Ground and Mounted Defense. Reasonable Troop buffs, but they too small to matter much.

  6. Desperate Gambler [G] - Gives 2 "other" buffs, I'm not sure if they are purple or blue. If it gives two (2) Purple Buffs it may be worth it, but it seems more like it gives two (2) Blue Buffs. I've never been desperate enough to pick it.

  7. Desperate Measures [G] - DO NOT PICK THIS!! It looks great, but is actually TERRIBLE!! The healing trade of is really bad.

Other Purple Buffs

  1. Lucky Strike [P] - There probably won't be anything worth buying in the Market Building, so it's pretty much useless.

  2. Unstoppable Force [P] - 30% chance to destroy target, but 3% chance for against Mayan High Priest, so it's not very good.

  3. Hand of Death [P] - The death is the player's death that happens rather quickly once you can't heal anymore. AVOID, unless on Level 19 and out of all healing related Runes.

 

RUNES


Runes drop about 25-40% of the time, either after defeating an enemy, or opening a chest, and sometimes after dispelling a fog.


Great Runes

  1. Prediction - 100% to all troop attack defense and HP, good for use against the next enemy only. You'll need 2-3 of these. Use 1 on the final boss on Level 19 and 1-2 on the final boss on Level 20.

  2. Holy Wrath - Destroy the Poisonwood Totem before is does any damage. Is great to have 1-3 of these.

  3. Junior, Medium, or Senior Recovery - These are great use them whenever needed to heal troops from around 70-80% to around 95-100%.


Good Runes

  1. Dispelling - Unlocks all fog around any opponent. Can be used 100% of the time. Very useful to have but, not necessary to win. It's very helpful to dispel all fog before deciding which opponents to challenge first.

  2. Teleportation - Teleports an opponent to an open spot (if there is one). Can be used about 90% of the time. Very useful to have but, not necessary to win. It's very helpful to dispel all fog before deciding which opponents to challenge first.

  3. Junior, Medium, or Senior True Sight - Good to have but, not necessary to win. Use all of them before level 17, there's no fog on levels 18-20.

  4. Junior, Medium, or Senior Healing - Good to have but, not necessary to win. The Recovery Runes are much better.

  5. Junior, Medium, or Senior Justice - Good to have but, not necessary to win. Use all of them before level 17, there are no Mayan Warriors on levels 18-20.

Other Runes

  1. Rebirth - Doesn't hurt to have it but, not necessary to win. If you're doing it right your troops will never get below 80%. Just keep them in case Hand of Plague shows up.

  2. Junior, Medium, or Senior Blade - These are pretty much useless. Just keep them in case Hand of Plague shows up.

 

HIGH SCORES


One More Thing


The Revelation of Maya Leaderboard tracks all participants highest score (on your server), so don't worry about replaying and getting a lower score, it doesn't erase the higher score that was previously earned.

 

If you have any comments, requests, or questions, please let me know in the comments section below. Also, directing my attention to any mistakes is especially appreciated.


Thanks,

DD